Showing posts with label Video Game. Show all posts
Showing posts with label Video Game. Show all posts

Saturday, November 19, 2011

New Line Cinema Is About To Go On A RAMPAGE

Written By: Ken Hulsey
Source: Fused Film

There are two relatively new trends in Hollywood that are starting to gain some steam, one the reemergence of the giant monster genre and second the development of classic video games into movies. That being said it was only natural that New Line Cinema would opt to combine both with the development of the 80s video game "Rampage" into a feature film.

For those of you too young to remember "Rampage" is a rather simple video game where the player controls one of three giant monsters, one a Godzilla-like dinosaur, another a giant Kong inspired gorilla and lastly a werewolf who begin as normal humans that mutate. The three giant creatures can smash the crap out of buildings, stomp on tanks and swat planes out of the sky for points. The more you smash the higher the score. Need more energy ... just munch on some screaming townspeople.

Not really much there, except possibly conceptually, for a movie plot. Then again you could get the same inspiration from any of a hundred monster movies made from 1930 on.

John Rickard (Horrible Bosses and Final Destination 5) is in line to produce the film which New Line wants to be something like "Ghostbusters and Independence Day". In other words a comedy about three people who mutate into giant monsters and blow up the White House ... or something along those lines.

History:

Rampage is a 1986 arcade game by Bally Midway. Players take control of gigantic monsters trying to survive against onslaughts of military forces. Each round is completed when a particular city is completely reduced to rubble.

Up to three simultaneous players control the monsters George (a King Kong-like gorilla), Lizzie (a Godzilla-like dinosaur/lizard), or Ralph (a giant werewolf), created from mutated humans. When they were humans, George was a normal middle aged man, Lizzie was a young woman, and Ralph was an elderly man. They were experimented on at Scumlabs. As monsters, they need to raze all buildings in a high-rise city to advance to the next level, eating people and destroying helicopters, tanks, taxis, police cars, boats, and trolleys along the way.

Monsters can jump and climb buildings, and punch enemies and buildings. Buildings also take damage when jumped on by a monster. The player's monster receives damage from enemy bullets, grenades, shells and so forth, and from falls. Damage is recovered by eating appropriate food such as fruit, roast chicken, or soldiers. If a monster takes too much damage, it reverts back into a naked human and starts walking off the screen sideways, covering its genitals with its hands. While in this state, the player can be eaten by another player. If the player continues, the human mutates back into the monster, or flies in on a blimp if off-screen, with a full life bar.

Smashing open windows generally reveals an item or person of interest, which may be helpful or harmful. Helpful items include food or money. Dangerous ones include bombs, electrical appliances, and cigarettes. Some items can be both; for example, a toaster is dangerous until the toast pops up, and a photographer must be eaten quickly before he dazzles the player's monster with his flash, causing it to fall. When a civilian is present waving their hands out a window signaling for help, a player's points meter rapidly increments when the civilian is grabbed. Each player can hold only one type of person: George can hold women, Lizzy can hold men, and Ralph can hold businessmen.

Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a "mega vitamin bonus" which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day 1. - From Wikipedia

Godzilla by any other name ...

Friday, April 23, 2010

Japanese Giant Monsters And Robots In The News 04/23/10

"Assault Girls" Coming To Blu-Ray In Japan On June 23rd/New Behind-The-Scenes Pics - A New "Gundam" Themed Cafe Opens - An Outside Review Of Nintendo's "Kaiju Busters"

Written By: Ken Hulsey
Sources: Undead Backbrain / Kotaku /Japan Times / Nintendo Life / Avery Guerra

Director Mamoru Oshii's "Assault Girls" is one of the slickest looking sci fi/monster films to be produced in Japan in recent memory.

The film follows the exploits of three virtual big-game hunters, played by the three stunning actresses Meisa Kuroki, Rinko Kikuchi and Hinako, as they stalk giant monsters in an imaginary world run wild.

The film, which was released in theaters last December, is packed with over-the-top effects and great monster action. Two facts that have lead to there being great interest in the film on this side of the Pacific.

Actually, 'interest' is an understatement, an unnamed Hollywood studio has already gobbled up the rights to do an American remake.

Here is the synopsis:

The story takes place in an in-game virtual space called "Avalon (f)", a barren desert-like battlefield, resembling a devastated world after a nuclear war. "Avalon (f)" is a world full of gigantic monsters. It is a fictional world where an endless "hunt", known as "play", repeatedly takes place. The drama centers around a sniper who pilots a camouflage fighter plane; a sorcerer who can freely transform herself; a woman fighter equipped with an assault rifle on a horseback; and a large-framed man equipped with an anti-tank rifle. There is also the "Game Master" who watches the players from the air.

In a world where giant Sunakujira (Sand Whales) monsters crawl the earth, storming battleships fly high up in the sky, and assault rifle muzzle flashes go off everywhere, can anyone shoot down the mutant monster, Madara Sunakujira (Spotted Sand Whale)? If so, who?!

"Assault Girls" will be released on Blu-Ray in Japan on June 23rd.

Here are some behind-the-scenes photos (next story after the break):




Everyone knows that the giant robot Anime, "Gundam", is simply huge in Japan, and that 'themed' restaurants and theme parks are as equally as huge.

So, should it come to any ones surprise that Bandai would open an official "Gundam Cafe" in Tokyo's Akihabara district?

Of course not.

The sixty seat cafe, which is filled with "Gundam" memorabilia, themed food and drink items, and videos on giant screens, opens tomorrow.

At a press event in Tokyo this week Bandai paraded out, what they think will be the "Gundam Cafe's" most popular attraction, pretty young female hostesses dressed in uniforms from the show.

That's mini-boots, knee-high stockings and mini-skirts gentlemen.

The young ladies will serve as hostesses, waitresses and the official 'face' of "Gundam" posing for photographs with visitors.

Though the new cafe is designed for a Japanese crowd, Bandai president Kazunori Ueno hopes that it will attract new foreign tourists as well, ‘‘The restaurant has the capability to entertain core and lighter Gundam fans, children, and female customers as well as customers from overseas.’‘

Here are some photos of the new official "Gundam Cafe" (next story after the break):




Kaiju Busters (DS)
Nintendo Life - Lewis Cave

Kaiju Busters (or "Monster Busters" as its effective English translation goes) is just one in a long line of monster-based video games that we don’t often get to see in the West. This handheld effort from Bandai Namco inevitably draws comparisons with Capcom’s massively popular Monster Hunter games, and in that respect already has a lot going for it: an RPG set in a fantasy universe, with a plot-lite storyline and plenty of fantasy monsters to slay along the way.

With Japanese popular culture seemingly intrinsically drawn to the colossal and bizarre, it might go some way to explaining the appeal of these games in the East. Now that Nintendo has seen fit to grant the release of Capcom's Monster Hunter 3 on the Wii for the US and Europe, perhaps now is as good a time as any to take a further look into this curious sub-genre. Intriguingly, Kaiju Busters is tentatively linked to the long-standing Ultraman serials in Japan, and although the man himself doesn't make an appearance here per se, this is in fact a spin-off storyline of the recent TV series, which focuses on the exploits of the Science Patrol team. A cheap way of shoehorning in a popular licence to an otherwise simple premise perhaps, but to the unaware it shouldn't make that much difference either way.

So, with all that out of the way, what's the game actually about? The Science Patrol explores distant planets, collecting data on the inhabitants and, most crucially of all, kills a lot of strange monsters in the process. Even in the name of science, there’s some questionable motives going on here, but we’ll ignore that for now. The game opens by designing and naming your own character – a space marine whose job it will be to descend onto the unknown planets and deal out all of the disconcerting slaying. Over time you can acquire all kinds of impressive and strange suits, helmets and weapons. Most of the creatures encountered are familiar enough already, but the ultimate aim of many of the missions is to seek out and down the over-sized varieties that essentially act as the bosses of each level. As you encounter these strange beasts, they are paraded across both DS screens, just to give them an even more impressive sense of scale.

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See Also: In The Absence Of Godzilla, Japan Has Had A Real Giant Monster Boom!